
OnlyFans Explicit Content Ban: What Happened in 2021
OnlyFans announced an explicit content ban on August 19, 2021, blamed its banks, and suspended it August 25. See the sourced timeline and the lessons.
Studios, streamers, music, gaming, and publishing — talent-driven storytelling, awards strategy, capital markets, and AI-era IP exposure.


OnlyFans announced an explicit content ban on August 19, 2021, blamed its banks, and suspended it August 25. See the sourced timeline and the lessons.






Brand placement in video games explained: the IAB's five ad formats, real Fortnite and Roblox examples, how to measure results and what PR teams must plan for.

Netflix marketing strategy in 2026: $12.56B Q2 revenue, ad revenue up 2.5x in 2025 and fewer engagement reports. See what streaming brands can learn and avoid.

Jennifer Lopez's PR and marketing: three disciplines, a dated timeline of launches and setbacks, and what celebrity brands can learn from the JLo system.

Sophia Bush profile — Union Heritage Ventures GP, Angel City FC investor, Grey's Anatomy cast, ~7.9M followers, $11M net worth, and the multi-domain entity footprint for creator-operators.

Discover how UFC PR turns real conflict and unscripted rivalries into high-engagement content. Learn from Conor McGregor's bus attack, UFC Embedded, and more.

Celebrity ambassador agreement terms: talent fees, usage rights, exclusivity, appearances, approvals and costs, illustrated by a public SEC-filed contract.

Best gaming PR campaigns, from Halo 3's $170 million US launch day to Helldivers 2's three-day policy reversal. See the mechanism behind all seven campaigns.

Katy Perry is under active police investigation in Australia over a sexual assault allegation from Ruby Rose. The PR response: categorical denial and a direct counter-characterization of the accuser, not silence.

Steven Bartlett runs five revenue surfaces off one podcast: Diary of a CEO, Flight Story, investments, publishing, and a BBC Dragons' Den seat.
Entertainment and media is the most attention-driven sector in global commerce. A single weekend box office, a streaming subscriber print, a label release, a game launch, or a talent contract can move tens of billions in enterprise value. The category includes Netflix, Disney, Warner Bros. Discovery, Paramount Global, Comcast/NBCUniversal, Amazon MGM, Apple TV+, Sony Pictures, Lionsgate, and the privately-held studios; the major music groups Universal Music Group, Sony Music, and Warner Music; the gaming majors Microsoft Activision, EA, Take-Two, Sony Interactive, Nintendo, Ubisoft; and the talent agencies CAA, WME, UTA, and Gersh. Communications operates as a load-bearing capability — earned media drives talent narratives, awards strategy moves franchise economics, capital markets coverage shapes valuations, and the AI Communications layer is rewriting the IP landscape underneath the entire category.
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